CSCE Capstone

Student Site for Individual and Collaborative Activities

Team 12 – Preoperative Video Game for Young Patients

Team Members:
William Baker
Gavin Glenn
Jackson Gregory
Jared Harris
John Ostermueller
John Shelnutt

Project Summary:
Hospitals have expressed interest in an interactive breathing game for young children wearing a breathing mask that delivers anesthetics before surgery. The purpose of the game is to reduce anxiety in children, facilitate normal breathing while wearing the breathing mask, and aide doctors and pre-op nurses in the anesthesia process. The approach is to design and create an interactive game that detects breathing and encourages good breathing patterns through positive reinforcement in a relaxing and colorful game world. The game would need to run on the available hospital hardware and integrate seamlessly in the pre-operation process. Such a solution would significantly benefit young patients in their anxiety and feelings of discomfort around their environment and the breathing mask. It would place a strong emphasis on the emotional wellbeing of children, allowing medical professionals to focus on their physical wellbeing going into surgery. This area of anxiety reduction is currently dependent on the pre-op team and has the potential to benefit greatly from kid-oriented software.

Project Proposal Report:
Project Proposal Report

Project Proposal Presentation:

Group 12 Project Presentation Slides

Tasks:
1) Investigate hospital equipment
a. Understand method of data transmission – 11/14-11/28 – Will, John S
b. Understand method of data manipulation and calculation – 11/14-11/28 – Will
2) Decide which device/software we will use to implement game
a. Apple iPad vs Amazon Fire tablet – 1/15-1/31 – Whole team
b. Swift vs Java vs C# – 1/15-1/31 – Whole team
3) Design game
a. Method of communication (wired vs wireless) – 2/1-2/14 – Whole team
b. General game design and functionality – 2/1-2/14 – Whole team
4) Implement game on software
a. Create game assets – 2/15-2/28 – John O, Gavin
b. Create game animations – 2/15-2/28 – John O
c. Code bubbles on tap – 2/15-2/28 – Jackson
d. Code coin generation and pickup – 2/15-2/28 – Jackson, John S
e. Code manual and automatic modes – 2/15-2/28 – Will
f. Code diver and background movement – 2/15-2/28 – Will, Jared
5) Test game
a. Hospital trial runs – May – Will
b. Personal testing – 3/1-3/15 – Whole team
6) Document game
a. Create design document – 3/16-4/15 – Jared
b. Create final reports – 3/16-4/29 – Whole team
7) Future Work
a. More diver customization
b. Random fish spawning
c. Better coin sprite

Schedule:
1. Background investigation on hospital equipment 11/14 – 11/28
2. Identify software which will be used 1/15 – 1/31
3. Begin Designing game 2/1 – 2/14
4. Begin Implementation of game 2/15 – 2/28
5. Begin Testing of Game 3/1 – 3/15
6. Document 3/16 – 4/15

Final Report:
Final Report
Final Presentation
Game, built for PC
Game Design Document
Poster